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... steht der optimistische 56-Jährige weiterhin mitten im Leben. « Com- puter, Internet und Smartphone ... steht der optimistische 56-Jährige weiterhin mitten im Leben. « Com- puter, Internet und Smartphone ...
Schweizer Accessibility-Studie 2016
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Upcycling
... no longer be used in production and are considered a by-product. Each day, several thousand tons of ... longer be used in production and are considered a by-product. Each day, several thousand tons of spent ...
lumatics.tech
... advanced process control" By analyzing each step of the production process, companies can identify areas ... process analysis and advanced process control" By analyzing each step of the production process, companies ...
lumatics.tech
... advanced process control" By analyzing each step of the production process, companies can identify areas ... process analysis and advanced process control" By analyzing each step of the production process, companies ...
Wie Murgänge gemacht werden
... rectangular area that // indicates the occupied area on the map. To be able to // calculate this, each ... , this uses the // x, and z coordinates of the local position of each buildable, // normalized by ... , each buildable needs to store both its // center and width and height in map coordinates. // Map space ... , this uses the // x, and z coordinates of the local position of each buildable, // normalized by the ...
Wie Murgänge gemacht werden
... rectangular area that // indicates the occupied area on the map. To be able to // calculate this, each ... , this uses the // x, and z coordinates of the local position of each buildable, // normalized by ... on the map. To be able to // calculate this, each buildable needs to store both its // center and ... position of each buildable, // normalized by the size of the terrain. // Determine the position, and ...
Wie Murgänge gemacht werden
... rectangular area that // indicates the occupied area on the map. To be able to // calculate this, each ... , this uses the // x, and z coordinates of the local position of each buildable, // normalized by ... , each buildable needs to store both its // center and width and height in map coordinates. // Map space ... , this uses the // x, and z coordinates of the local position of each buildable, // normalized by the ...